

Bend’s competence with motorcycle mechanics would at least concretely determine that a Ghost Rider game would have fun traversal. Because the character is so open to unique interpretations and only truly has its fiery skeleton iconography to fall back on reliably, Bend could ultimately take the character in any direction it wished. Ghost Rider has now had multiple diverse aliases and identities, and has been represented dynamically throughout Marvel’s different iterations of the character.
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Ghost Rider’s motorcycle would obviously not need the rigorous and manual maintenance that Deacon St. Instead, a Ghost Rider game could distill the euphoric fun of Days Gone’s motorcycle traversal and omit its moment-to-moment meandering and resource management. The bike could not be summoned out of thin air, like Elden Ring’s spectral steed Torrent, and had to be refueled intermittently with sparse fuel canisters. The bike handled well and allowed players to evade large hordes, but it functioned realistically.
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Managing how players would get from one area to another was its own sort of resource management strategy that players grappled with when it came to fast-travel or regular maneuvering through Oregon’s mountainous switchbacks. Riding a motorcycle through a fictional, open-world Oregon was integral to the experience of Days Gone, even if its primary gameplay revolved around generic action-adventure combat. RELATED: Days Gone Game Director Jeff Ross Now Working at Crystal Dynamics Bend’s Ghost Rider Could Make Use of Days Gone’s Motorcycle Traversal Bend, however, would be the perfect studio to develop a standalone Ghost Rider game. Marvel games are continuously on the rise, with standalone characters taking the limelight such as Insomniac Games’ Marvel’s Spider-Man. It would be painfully unfortunate if gamers displeased with Days Gone were unwilling to play anything thereafter from Bend, especially since there is one property that Bend could potentially knock out of the park. Many fans have shared their desire for a sequel to Days Gone, and while that may never happen, it will be intriguing to see what IP Bend Studio tackles next. Days Gone may not be everyone’s favorite Sony IP, but it was a competent third-person action-adventure game nonetheless, and its sales did reflect that, even if Sony felt that it underperformed. Recent controversy and discourse from fans and developers stated that Sony was apparently disappointed with Days Gone’s sales figures, despite it having sold over eight million copies, rather than the fact that it received lower review scores.

It is no secret that one of Sony’s newest IPs, Bend Studio’s Days Gone, had conflicted post-launch praise.
